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Showing posts with label ActionScript. Show all posts
Showing posts with label ActionScript. Show all posts

Foundation ActionScript 3.0 for Flash and Flex (Foundations) By Darren Richardson

Foundation ActionScript 3.0 for Flash and Flex (Foundations) By Darren Richardson
Publisher: friends of ED 2009-08-07 | 608 Pages | ISBN: 1430219181 | PDF | 3.7 MB
In this book, you’ll:
Learn the fundamentals of ActionScript 3.0 using both the Flash IDE and Flex
Use ActionScript 3.0’s object-oriented features
Manipulate sound and video to produce exciting modern web applications
Work with XML as your data source

Summary of Contents
Getting Started With ActionScript 3.0
ActionScript 3.0 Fundamentals
Objects and Classes
Working With the Display
Creating Vector Graphics With the Drawing API
User Interaction and More With Events
Working With Video
Using Audio
Working With Components
Regular Expressions
Using XML
Case Study: Creating a Dynamic Image Viewer
Getting Started With Flex
Flex by Example

Foundation ActionScript 3.0 Image Effects

Foundation ActionScript 3.0 Image Effects

Foundation ActionScript 3.0 Image Effects

Product Description

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript’s powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.

  • Gives detailed information on all of the image manipulation abilities of Flash CS4
  • Covers complex technology, such as the Pixel Bender Toolkit
  • There is no other book like it, covering the same topics in as much depth

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Foundation ActionScript Animation: Making Things Move!

Foundation ActionScript Animation: Making Things Move! | free ebook | download ebook | free download | share ebook
EAN : 9781590595183
ISBN : 1590595181
Author : Keith Peters
Publisher : friends of ED
Pub Date : 2005-10-17
Pages : 400
Language : English

Description : Sure you can animate using motion tweens, in fact we’ll help you do that with our Flash Cartoon Animation book, but isn’t there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. As you’d expect, the book intersperses theory with practical demonstrations of the techniques covered. A basic knowledge of ActionScript concepts is all that is required to get up and running with the tutorials. Keith goes on to cover more advanced animation topics such as collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Table of Contents




* Part I – ActionScripted Animation Basics

o Ch. 1 – Basic Animation Concepts

o Ch. 2 – ActionScript Basics for Animation

o Ch. 3 – Trigonometry

o Ch. 4 – Rendering Techniques

* Part II – Basic Motion

o Ch. 5 – Velocity and Acceleration

o Ch. 6 – Bouncing and Friction

o Ch. 7 – User Interaction: Dragging and Throwing

* Part III – Advanced Motion

o Ch. 8 – Easing and Springs

o Ch. 9 – Collision Detection

o Ch. 10 – Bouncing off Angles

o Ch. 11 – Billiard Ball Physics

o Ch. 12 – Particle Attraction

o Ch. 13 – Forward Kinematics

o Ch. 14 – Inverse Kinematics

* Part IV – Three D

o Ch. 15 – A Basic 3D Engine

o Ch. 16 – 3D Lines, Fills, Solids

o Ch. 17 – Advanced 3D: Backface Culling & Lighting

o Ch. 18 – Matrix Math

* Part V – Tips and Tricks

o Ch. 19 – Tips and Tricks


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