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Mastering Digital 2D and 3D Art

Mastering Digital 2D and 3D Art

Mastering Digital 2D and 3D Art

Product Description
Digital art opens the door to new techniques and methods of painting that would be impossible to achieve in traditional art. It eliminates the worry of ruined surfaces, toxic chemicals, and expensive materials and introduces powerful tools that are able to realistically simulate water color, oil paint, and air brush techniques. What used to take artists hours to accomplish can now be completed in a few short steps. “Mastering Digital 2D and 3D Art” is designed to help the traditional artist make the move to digital media. It includes step-by-step projects that show how to create both 2D and 3D art and offers helpful hints regarding the digital art programs that will most effectively help you meet your objectives.

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Lullabot – Theming Basics For Drupal


The Lullabot Learning Series continues with a hands-on look at Drupal’s theming system. In this 2 hour and 44 minute long in-depth video guide, Nate Haug, Jeff Robbins, and James Walker explain the steps for translating a web design into a Drupal theme. The video explains Drupal’s design vernacular, concepts, and special needs. The team shows how to associate the proper CSS & Javascript files, add all of the necessary regions, and control the HTML output through page and node-specific templates. You’ll learn about the best tools and strategies for controling the look and feel of your Drupal website. This video covers the basics of Drupal theming. Drupal’s more complex theming topics are covered in the Advanced Theming video (to be released soon) which pairs with this video and finishes the complete implementation of the 960 Robots theme used in both videos.
Introduction
Overview of Drupal theming
Setting up environment & switching themes
Design-to-theme translation strategies
Theming tools: Firebug & Web Developer
Overview of .info files
Creating a theme & applying CSS
Overview of template files
Creating the page template
Filling out the site & adding regions
Working with node templates
Using the Theme Developer tool
Adding javascript to a theme
Exploring page template variables
Adding a screenshot to your theme
Conclusion

Examples in this video are based on Drupal 6 and its variants.

The example 960 Robots Drupal theme as well as a complete download of the finished Drupal site used in this video are available for reference.

Lullabot has guided such companies as MTV, Sony Music, Lifetime Television, IBM, Popular Science, and Fast Company in building and growing their Drupal websites. Recognized as some of the most influential and well-respected developers, consultants, and educators in the Drupal community, the team is responsible for best-selling Drupal books and Drupal workshops and seminars worldwide.

Produced by Jeff Robbins. Directed and edited by Kent Bye.
Shot in widescreen format
Region-free DVD
Total running time: 2hr 44min
Download size: 1.2 GB

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http://rapidshare.com/files/260586167/Lullabot_-_Theming_Basics_For_Drupal.part01.rar
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The Teaching Company – High School Level – Chemistry [Video Trainning]

High School Level – Chemistry [Video Trainning] | 5,11 GB
Avi | 512 x 384 | 100 kbps
Taught by Frank Cardulla | Retired, Niles North High School, Chicago, Illinois | M.S., University of Illinois
30 lectures, 30 minutes/lecture | $254.95

Chemistry teachers will tell you that there is an experience they have all had many times. Someone will ask them, “What do you do for a living?” and when they reply, “I’m a chemistry teacher,” the all-too-common response is:

“That was my worst subject!”

Why is that? Is high school chemistry just so intrinsically difficult that only students with great intellectual gifts are capable of succeeding without heroic efforts?

The Easiest Class in School

Professor Frank Cardulla doesn’t believe that for a moment, and he will hopefully convince you, as he has thousands of high school students, that “chemistry is the easiest class in school.”

Students often claim it is the math that is difficult. But high school chemistry normally only demands that students be able to add, subtract, multiply, and divide numbers and do some simple algebra. Calculators take care of the first four, and most students can handle the latter.

It’s not the math that some students find difficult. It’s the requirement to engage in what might be called “quantitative reasoning”—the ability to take the numbers presented in what are often called “word” or “story” problems and put them together in the proper way to arrive at the correct answer. Should the numbers be multiplied or divided? And if divided, how do you know which number to put in the numerator and which in the denominator?

This difficulty is far and away what “turns off” many students to chemistry, and it is addressing this difficulty that is the focus of these chemistry lectures.

The Hardest Parts Have Simple Answers

As Professor Cardulla puts it, “My goal in these lectures is not to quickly cover every topic that is typically included in most high school chemistry courses. Most students don’t need a lot of help learning element symbols or memorizing definitions. With reasonable effort they can learn the basic structure of atoms and how the Periodic Table works. That isn’t the stumbling block. It’s quantitative reasoning—solving those story problems. It’s the mole concept and its application to stoichiometry, molarity, and equilibrium. This is what frustrates so many, because they think solving these kinds of problems requires either some exceptional intellect or some kind of ’special’ approach totally divorced from the kind of quantitative reasoning we all use naturally and often effortlessly in everyday life. It doesn’t.”

He justifies this statement by showing how “chemical” reasoning is nothing more than an extension of the kind of quantitative reasoning that most of us use every day. Once this base is firmly established, this simple, natural reasoning is then applied to most of the important problem-solving situations that face high school chemistry students, from density, to the mole, to molarity, stoichiometry, and equilibrium.

Genuine Understanding that Lasts

Professor Cardulla refuses to have students learn mathematical “gimmicks” that allow them to obtain correct answers to simple problems without any real understanding, only to have them fall apart later when problems are encountered that demand understanding.

Instead, he establishes a firm foundation—a foundation based on a real and deep understanding of basic concepts and how one can apply the kind of simple, natural quantitative reasoning we all use every day to what are truly simple chemistry problems once this basic understanding is established. It is this basis of true understanding that makes chemistry “the easiest class in school.”

Professor Cardulla has published articles and given numerous presentations about this simple, logical approach, and the achievements of his students bear testimony to its effectiveness. He has received citations from institutions such as MIT and the University of Chicago for being named “most influential teacher” by attending students.

He has received several teaching awards, among them the Davidson Award, a Presidential Award for Science Teaching, the National Catalyst Award for Outstanding Chemistry Teaching, and the National James Bryant Conant Award. The latter two are given to only one high school chemistry teacher in the entire United States each year.

Throughout this tutorial, Professor Cardulla uses, in equal measure, the blackboard, a flipchart on an easel, and computer-generated graphic screens to illustrate his lessons, which also include about a dozen physical demonstrations.

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Oracle 10g RAC Grid, Services & Clustering

Oracle 10g RAC Grid, Services & Clustering

Oracle 10g RAC Grid, Services & Clustering

Product Description
Grid architecture is Oracle’s strategy for high-end computing and RAC is the stepping stone into this arena. This book focuses on current technology including all valid RAC features up through Oracle Database 10g Release 2, with a primary focus on deploying it in a high-end grid environment. The book discusses this technology at length which users will find beneficial when researching, implementing or monitoring a RAC environment. The author covers workshop implementation of services and the distribution of workload across instances, with threshold definitions and the new load balancing algorithms. In addition it includes detailed discussions on ASM that complements the implementation of RAC in Oracle Grid strategy. The book also includes discussions on new Oracle Clusterware, its components and its integration with RAC.

Oracle 10g RAC focuses on RAC-specific topics including ASM, operating system configuration, installation and configuration of RAC and much more. Coverage includes network configuration for high availability, FAN, TAF, ONS, implementation of maximum availability architecture (MAA), EM Grid Control, AWR, ADDM and other performance-related tools. The author includes several scripts for performance tuning and implementation that the reader can use to configure a RAC environment either on a 2, 4, 8, 60 or 99 node configuration.

* Focuses on implementing, testing and tuning features of Real Application Clusters (RAC) database
version 10g Release 2
* Provides extensive coverage of usage, day-to-day functions and operations
* Includes tips and techniques such as script samples
to illustrate various features of RAC
* A jumpstart into all the key features of 10g R2 RAC

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Embedded Systems Interfacing for Engineers Using the Freescale Hcs08 Microcontroller I: Assembly Language Programming

Embedded Systems Interfacing for Engineers Using the Freescale Hcs08 Microcontroller I: Assembly Language Programming

Embedded Systems Interfacing for Engineers Using the Freescale Hcs08 Microcontroller I: Assembly Language Programming

Product Description
The vast majority of computers in use today are encapsulated within other systems. In contrast to general-purpose computers that run an endless selection of software, these embedded computers are often programmed for a very specific, low-level and often mundane purpose. Low-end microcontrollers, costing as little as one dollar, are often employed by engineers in designs that utilize only a small fraction of the processing capability of the device because it is either more cost-effective than selecting an application-specific part or because programmability offers custom functionality not otherwise available.Embedded Systems Interfacing for Engineers using the Freescale HCS08 Microcontroller is a two-part book intended to provide an introduction to hardware and software interfacing for engineers. Building from a comprehensive introduction of fundamental computing concepts, the book suitable for a first course in computer organization for electrical or computer engineering students with a minimal background in digital logic and programming. In addition, this book can be valuable as a reference for engineers new to the Freescale HCS08 family of microcontrollers. The HCS08 processor architecture used in the book is relatively simple to learn, powerful enough to apply towards a wide-range of interfacing tasks, and accommodates breadboard prototyping in a laboratory using freely available and low-cost tools. In Part I: Assembly Language Programming, the programmer’s model of the HSC08 family of processors is introduced. This part leads the reader from basic concepts up to implementing basic software control structures in assembly language. Instead of focusing on large-scale programs, the emphasis is on implementing small algorithms necessary to accomplish some of the more common tasks expected in small embedded systems. The first part prepares the reader with the programming skills necessary to write device drivers in and perform basic input/output processing Part II, whose emphasis is on hardware interfacing concepts. Table of Contents: Introduction to Microcomputer Organization / Programmer’s Model of the HCS08 CPU / HCS08 Assembly Language Programming

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Stripes: …and Java web development is fun again

Stripes: ...and Java web development is fun again

Stripes: ...and Java web development is fun again

Product Description
As a Java developer, you want to leverage your knowledge and the wealth of Java libraries and tools. But when it comes to web development, many frameworks seem over-engineered and too complex. They have a steep learning curve, and it’s just too difficult to get them to do exactly what you need because of their “closed-box” design.


Stripes brings simplicity back to Java web development. You’ll be up and running in minutes, and can go a long way with just a few simple concepts. You’ll spend your time developing your application, not maintaining gobs of configuration. Because Stripes is very transparent, you will understand exactly what is going on from request to response.

The popularity of Stripes keeps increasing because of its clean design and extensibility. With this complete tutorial and reference, you can master Stripes and take advantage of its productivity in web application development. You’ll tailor the framework to your requirements, not the other way around!

This book is packed with explanations and examples so that you learn practical problem-solving techniques. You’ll be able to “wrap your head around the framework” and fully understand how Stripes works. When a client requests a feature, you’ll answer “yes” with confidence because you’re using a framework that lets you get the results that you need without getting in your way. Because of its open design, Stripes lets you easily integrate your favorite tools: tag libraries, AJAX frameworks, ORM solutions, dependency injectors, and more.

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Modeling Derivatives in C++ (Wiley Finance)

Modeling Derivatives in C++ (Wiley Finance)

Modeling Derivatives in C++ (Wiley Finance)

Product Description
This book is the definitive and most comprehensive guide to modeling derivatives in C++ today. Providing readers with not only the theory and math behind the models, as well as the fundamental concepts of financial engineering, but also actual robust object-oriented C++ code, this is a practical introduction to the most important derivative models used in practice today, including equity (standard and exotics including barrier, lookback, and Asian) and fixed income (bonds, caps, swaptions, swaps, credit) derivatives. The book provides complete C++ implementations for many of the most important derivatives and interest rate pricing models used on Wall Street including Hull-White, BDT, CIR, HJM, and LIBOR Market Model. London illustrates the practical and efficient implementations of these models in real-world situations and discusses the mathematical underpinnings and derivation of the models in a detailed yet accessible manner illustrated by many examples with numerical data as well as real market data. A companion CD contains quantitative libraries, tools, applications, and resources that will be of value to those doing quantitative programming and analysis in C++. Filled with practical advice and helpful tools, Modeling Derivatives in C++ will help readers succeed in understanding and implementing C++ when modeling all types of derivatives.

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Webuser – 16 July 2009

Webuser - 16 July 2009

Webuser - 16 July 2009

Webuser – 16 July 2009
PDF | 78 pages | 31.7 Mb | English

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Flash CS4 Professional Digital Classroom

Flash CS4 Professional Digital Classroom

Flash CS4 Professional Digital Classroom

Product Description
Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

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Fedora 10 and Red Hat Enterprise Linux Bible

Fedora 10 and Red Hat Enterprise Linux Bible

Fedora 10 and Red Hat Enterprise Linux Bible

Product Description
As a market-leading, free, open-source Linux operating system (OS), Fedora 10 is implemented in Red Hat Enterprise Linux and serves as an excellent OS for those who want more frequent updates. Bestselling author Christopher Negus offers an ideal companion resource for both new and advanced Linux users. He presents clear, thorough instructions so you can learn how to make Linux installation simple and painless, take advantage of the desktop interface, and use the Linux shell, file system, and text editor. He also describes key system administration skills, including setting up users, automating system tasks, backing up and restoring files, and understanding the latest security issues and threats. Included is both a DVD distribution of Fedora Linux 10 and a bootable Fedora LiveCD.

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Dreamweaver CS4 Digital Classroom

Dreamweaver CS4 Digital Classroom

Dreamweaver CS4 Digital Classroom

Product Description
Dreamweaver CS4 Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Dreamweaver CS4. Each lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Dreamweaver experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package demonstrates how to design, develop, and maintain a fully functioning Web site. Coverage includes applying style sheets, using dynamic HTML, adding style with images and multimedia, publishing and maintaining a web site, using hyperlinks to navigate throughout a website or link to other sites on the Internet, and using databases to create dynamic websites. Jam-packed with information, this book takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

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InDesign CS4 Digital Classroom

InDesign CS4 Digital Classroom

InDesign CS4 Digital Classroom

Product Description
InDesign CS4 Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 12 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe InDesign CS4. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows how to design, produce and develop a streamlined workflow for page layout. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

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MacUser – 17 July 2009

MacUser - 17 July 2009

MacUser - 17 July 2009

MacUser – 17 July 2009
PDF | 101 pages | 31.5 Mb | English

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Oracle PL/SQL: Expert Techniques For Developers and Database Administrators

Oracle PL/SQL: Expert Techniques For Developers and Database Administrators

Oracle PL/SQL: Expert Techniques For Developers and Database Administrators

Product Description
Welcome aboard the first book focusing exclusively on PL/SQL techniques, through Oracle 11g. These techniques are tried-tested-true, yet do not compromise performance. You’ll find coverage of all types of scenarios, starting from design to coding and testing to debugging and tuning. PL/SQL is more than just a 3GL sequel to SQL; instead it can be used as a methodology for application development using Oracle. The techniques covered here have a broader scope, in applications ranging from OLTP to OLAP and from data warehousing to business intelligence. The world of PL/SQL is exciting and this book provides a repository of techniques for PL/SQL developers and DBAs alike. This book takes you beyond the existing solutions found in other professional and reference texts or in online documentation. Starting from PL/SQL internals that include PL/SQL program structure, internal representation, compilation, and execution, users are taught PL/SQL concepts and techniques that go way beyond SQL, such as data structure management, error management, data management, application management, and transaction management. It covers the practical “how-to” techniques of applying these PL/SQL concepts in live projects and elaborates on various PL/SQL frameworks, the integration of PL/SQL with Java, and Web-enabling PL/SQL. The last two chapters on PL/SQL tuning and debugging and PL/SQL coding standards contain comprehensive coverage of performance-enhancing techniques and PL/SQL coding standards that can’t be found in anywhere else. All techniques include examples and hands-on code, as well as tips and coding standards. The companion CD-ROM includes all the source code for the examples in the book.

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Creating Content Management Systems in Java

Creating Content Management Systems in Java

Creating Content Management Systems in Java

Product Description
In today’s fast-paced, information-packed world, it’s critical for businesses to organize and manipulate the data gathered from customers, sales, and product responses, etc. into usable information. Content Management Systems (CMS) can do this for your business easily and efficiently. There are several commercial systems available, but customizing one for your specific needs is usually necessary based on your data. Creating Content Management Systems in Java teaches you how to develop an open source CMS from scratch using XML as the storage mechanism, XSLT as the presentation layer, and Java and JSPs & Servlets to realize the multi-tiered architecture. The book also covers data modeling in XML and the use of XSLT as a presentation vehicle for custom XML formats. Creating Content Management Systems in Java is written for Web and software developers (specifically Java developers) who wish to learn more about the field of content management. The book provides a practical, applied perspective with complete demonstrations using code to show you how a solution or feature can be implemented. Throughout the book you will work through the development of a complete, open source, working CMS example, beginning with the conceptual ideas of content management. From there you’ll dive into the exploration of practical design solutions, and then move into the final implementations in each tier of the software that becomes the CMS. To benefit the most from this book, you should already know the Java programming language and have a basic understanding of the Web. You do not need to know XML, XSLT, CSS, or XHTML because these topics are covered thoroughly, although a basic understanding will be helpful. So, if you need to learn more about CMS development, this is the book for you.

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Unix/Linux Survival Guide

Unix/Linux Survival Guide

Unix/Linux Survival Guide

Product Description
The Reference That Every Unix SysAdmin Needs!

All Unix/Linux systems, regardless of manufacturer, have inherent similarities for administrators. The Unix/Linux Survival Guide details these similarities and teaches SysAdmins how to tackle jobs on all systems.Mixing administrator knowledge and best practices, the book walks admins step-by-step through installing, setting up, and configuring a new system. It also teaches them learn how to administer systems they didn’t set up originally. Intended as a quick and dirty reference for administrators to use in their daily work, the book contains numerous hints on where to look and what to look for to get a Unix/Linux system up to speed and running smoothly. Admins will also learn preventive maintenance techniques to extract and evaluate baseline data and create a warning system that allows them to react to problems before users even notice. Daily task checklists are provided, and other key topics such as backup, security, and documentation are covered in detail. This book provides the knowledge, skill set, techniques, and approach needed to quickly administer a wide range of *NIX systems.

Key Features * Provides a quick, easy-to-use reference for Unix/ Linux system administrators * Teaches what system administrators need to know to avoid system breakdowns * Explains a variety of vital administrative tasks, including programming small scripts, user administration, installing and configuring systems, preparing a new system for production, setting up a test system, backup, documentation, preventive maintenance techniques, and data security ON THE CD Scripts * Contains the administration scripts from the book Figures * Includes all of the figures from the book by chapter SYSTEM REQUIREMENTS Unix/Linux operating system; Perl version 5.x or greater; Java Runtime Environment (JRE) 1.3 or newer for the DocBook example.

About the Author
Erik M. Keller (Munich, Germany) is a freelance consultant and trainer. He has over 18 years of experience on Unix/Linux as an administrator, consultant, DBA, trainer, and developer.

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Microprocessors: From Assembly Language to C Using the PICI8FXX2

Microprocessors: From Assembly Language to C Using the PICI8FXX2

Microprocessors: From Assembly Language to C Using the PICI8FXX2

Product Description
This book is designed for a first course in microprocessors or it may be used as a reference for practicing engineers. The book is unique in presenting a balanced, integrated topic coverage of assembly language programming, microcontroller programming via the C language, and hardware interfacing. Programming topics are discussed using both assembly language and C, while hardware interfacing examples use C to keep code complexity low and improve clarity. A goal of this book is to prepare students for advanced courses in embedded systems or computer architecture. As such, the topic coverage is wide, with a mixture of software and hardware topics. The assembly language programming topics emphasize the linkage between C language constructs and their assembly language equivalents, so that students clearly understand the impact of C coding choices in terms of execution time and memory requirements. Hardware interface topics included in the textbook cover the fundamentals (parallel, serial, interrupts, A/D, D/A) using devices that do not require an extensive circuits background. Laboratory Projects These provide an extensive off-the-shelf lab experience (13 experiments) for using the PIC18: one experiment on introductory computer architecture topics, four experiments on PIC18 assembly language, and eight hardware experiments. The hardware experiments require the read to breadboard a PIC18F242 system that includes a serial EEPROM, external 8-bit Digital-to-Analog converter, and RS232 interface, and an infrared receiver module. The hardware labs cover all major subsystems on the PIC18: A/D, timers, asynchronous serial interface, and the 12C interface. All hardware labs are programmed in C, using the HI-TECH PICC18 compiler. A supplemental website (www.reesemicro.com) has book C code examples that have been modified to be compatible with both the Microchip MCC18 and HI-TECH PICC18 compilers, as well as lecture notes and sample quizzes.

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Network World – July 2009

Network World - July 2009

Network World - July 2009

Network World – Issue 124 (07/2009)
English | Pages: 48 | Scan & PDF: Antfer | PDF | 8,5 mb

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Growing Software: Proven Strategies for Managing Software Engineers

Growing Software: Proven Strategies for Managing Software Engineers

Growing Software: Proven Strategies for Managing Software Engineers

Product Description

As the technology leader at a small software company, you need to focus on people, products, processes, and technology as you bring your software to market, while doing your best to put out fires and minimize headaches.

Growing Software is your guide to juggling the day-to-day challenges of running a software company while managing those long-term problems and making sure that your business continues to grow. With practical, hands-on advice, Growing Software will teach you how to build and lead an effective team, define and sell your products, work with everyone from customers to CEOs, and ensure high-quality results.

Instead of learning by trial and error, you’ll benefit from author Louis Testa’s 20+ years of management experience. Testa combines big-picture advice, specific solutions, and real-life anecdotes to teach you how to:

  • Work effectively with your CEO and executive team
  • Improve development team efficiency and enthusiasm
  • Evaluate your software methodology to improve effectiveness and safeguard against failure
  • Use product prototypes to bridge the gap between marketing and engineering
  • Defuse technology time bombs

Whether you’re new to managing software or newly lost, Growing Software will help you and your growing company thrive.

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Mastering Unreal Technology: The Art of Level Design

Mastering Unreal Technology: The Art of Level Design

Mastering Unreal Technology: The Art of Level Design

Product Description
Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry’s top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.

About the Author
Jason Busby is the founder of 3D Buzz, a digital animation consultancy and training firm. Jason is also the Director of Animation for The Renaissance Center in Dickson, TN. He has over 15 years experience in programming and digital animation and is expert in the creation of digital video training. Mark Rein, Vice President of Epic Games, a Raleigh, NC developer of cutting-edge PC games. Epic is best known as the creator of the Unreal game series, an award-winning line that has sold more than 3 million copies, including Unreal Tournament which was recognized as the Game of the Year by leading gaming media outlets including Computer Gaming World, the #1 PC games magazine.

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Microsoft Windows XP Professional Resource Kit Second Edition

Microsoft Windows XP Professional Resource Kit Second Edition by The Microsoft Windows Team
Publisher: Microsoft Press | Number Of Pages: 1600 | Publication Date: 2003-06-11 | ISBN: 0735619743 | PDF | 41 Mb


This book is amazing for learning Windows xp Professional. Even though I have a different version of XP it helped with tweaking the computer’s graphics and multimedia. It is good book if you are staying at home on a rainy day and want to tinker with your pc. The book is thorough and covers installation to troubleshooting. I haven’t read all of it yet because it is like a encyclopedia but from what I have seen it has a lot to offer a newbie or someone who is more advanced.

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Technical Java: Applications for Science and Engineering

Technical Java: Applications for Science and Engineering
Prentice Hall PTR; 1st edition | 0131018159 | 496 pages | April 14, 2003 | CHM | 1 Mb


The practical, example-rich guide to Java technical programming
If you want to use Java todevelop scientific or engineering programs, Technical Java is the Java guide you’vebeen searching for. Using real-life examples, expert scientific programmerGrant Palmer shows how to build powerful, versatile, and flexible software forvirtually any technical application. Whether you’re moving from FORTRAN,C, or C ++, or learning Java as your first language, Palmer covers all you needto know
* Java, FORTRAN, C, and C ++, similarities, differences, and migration issues
* Java 1.4 syntax, objects, classes, methods, interfaces, variables, arrays, exceptions, packages, I/O, and more
* Working with java.math and creating your own math functions’including detailed trigonometric and transcendental examples
* Data modeling, in depth: class hierarchies, generic class libraries, least-squares fit, fitting to non-polynomial equations, and more
* Solving differential equations and systems of equations, including Gauss-Jordan and Gaussian elimination, lower-upper decomposition, and matrix inversion
* Solving integral equations with both proper and improper integrals
* Working with Fourier transforms (DFT and FFT)
* Building Web and GUI-based technical applications with Swing/AWT and servlets

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Web Services Patterns: Java Edition

Web Services Patterns: Java Edition
Apress; 1 edition | 1590590848 | 1352 pages | April 8, 2003 | CHM | 6 Mb


Design Patterns for Web Services in Java describes the architectural patterns that guide developers through design patterns (service implementation and usage) and illustrates different ways in which Web services can and will be used. Design Patterns for Web Services in Java is not the typical narrative tome. Instead, after some introductory text, author Paul Monday provides a catalog of approximately 20 patterns that are typically needed in the development of Web services-based systems.

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Fundamentals of Neural Network Modeling: Neuropsychology and Cognitive Neuroscience

Randolph W. Parks, Daniel S. Levine, Debra L. Long, “Fundamentals of Neural Network Modeling: Neuropsychology and Cognitive Neuroscience”
Publisher: The MIT Press | 1998-12-11 | 421 Pages | ISBN: 0262161753 | PDF | 20 MB

Over the past few years, computer modeling has become more prevalent in the clinical sciences as an alternative to traditional symbol-processing models. This book provides an introduction to the neural network modeling of complex cognitive and neuropsychological processes. It is intended to make the neural network approach accessible to practicing neuropsychologists, psychologists, neurologists, and psychiatrists. It will also be a useful resource for computer scientists, mathematicians, and interdisciplinary cognitive neuroscientists. The editors (in their introduction) and contributors explain the basic concepts behind modeling and avoid the use of high-level mathematics. The book is divided into four parts. Part I provides an extensive but basic overview of neural network modeling, including its history, present, and future trends. It also includes chapters on attention, memory, and primate studies. Part II discusses neural network models of behavioral states such as alcohol dependence, learned helplessness, depression, and waking and sleeping. Part III presents neural network models of neuropsychological tests such as the Wisconsin Card Sorting Task, the Tower of Hanoi, and the Stroop Test. Finally, part IV describes the application of neural network models to dementia: models of acetycholine and memory, verbal fluency, Parkinsons disease, and Alzheimer’s disease. Contributors: J. Wesson Ashford, Rajendra D. Badgaiyan, Jean P. Banquet, Yves Burnod, Nelson Butters, John Cardoso, Agnes S. Chan, Jean-Pierre Changeux, Kerry L. Coburn, Jonathan D. Cohen, Laurent Cohen, Jose L. Contreras-Vidal, Antonio R. Damasio, Hanna Damasio, Stanislas Dehaene, Martha J. Farah, Joaquin M. Fuster, Philippe Gaussier, Angelika Gissler, Dylan G. Harwood, Michael E. Hasselmo, J, Allan Hobson, Sam Leven, Daniel S. Levine, Debra L. Long, Roderick K. Mahurin, Raymond L. Ownby, Randolph W. Parks, Michael I. Posner, David P. Salmon, David Servan-Schreiber, Chantal E. Stern, Jeffrey P. Sutton, Lynette J. Tippett, Daniel Tranel, Bradley Wyble.

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Simulation Modeling Handbook: A Practical Approach (Industrial and Manufacturing Engineering Series)

Editorial Reviews
Review
Chung provides clear explanations with very little math … . The screen shots are clear and easy to read, as is the text. … [This book] is a practical text for professionals involved in, and students of, simulation modeling. Due to its detail and coverage, it would be an excellent book for those starting in simulation modeling, and would be a good reference for those with experience in the field. It is recommended for collections that cater to manufacturing and mechanical engineering students and professionals, as well as others who focus on simulation modeling.
- E-Streams, Vol. 7, No. 10, Oct. 2004

Chung provides clear explanations with very little math … . The screen shots are clear and easy to read, as is the text. … [This book] is a practical text for professionals involved in, and students of, simulation modeling. Due to its detail and coverage, it would be an excellent book for those starting in simulation modeling, and would be a good reference for those with experience in the field. It is recommended for collections that cater to manufacturing and mechanical engineering students and professionals, as well as others who focus on simulation modeling.
- E-Streams, Vol. 7, No. 10, Oct. 2004

Product Description
The use of simulation modeling and analysis is becoming increasingly more popular as a technique for improving or investigating process performance. This book is a practical, easy-to-follow reference that offers up-to-date information and step-by-step procedures for conducting simulation studies. It provides sample simulation project support material, including checklists, data-collection forms, and sample simulation project reports and publications to facilitate practitioners’ efforts in conducting simulation modeling and analysis projects. Simulation Modeling Handbook: A Practical Approach has two major advantages over other treatments. First, it is independent of any particular simulation software, allowing readers to use any commercial package or programming language. Second, it was written to insulate practitioners from unnecessary simulation theory that does not focus on their average, practical needs. As the popularity of simulation studies continues to grow, the planning and execution of these projects, more and more engineering and management professionals will be called upon to perform these tasks. With its simple, no-nonsense approach and focus on application rather than theory, this comprehensive and easy-to-understand guide is the ideal vehicle for acquiring the background and skills needed to undertake effective simulation projects.Features·Presents step-by-step procedures for conducting successful simulation modeling and analysis·Addresses every phase of performing simulations, from formulating the problem to presenting study results and recommendations ·Uses approaches applicable regardless of the specific simulation or software used ·Includes a summary of the major simulation software packages and discusses the pros and cons of using general purpose programming languages

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Endpoint Security

Endpoint Security

Endpoint Security

Product Description

Despite massive investments in security technology and training, hackers are increasingly succeeding in attacking networks at their weakest links: their endpoints. Now, leading security expert Mark Kadrich introduces a breakthrough strategy to protecting all your endpoint devices, from desktops and notebooks to PDAs and cellphones.

Drawing on powerful process control techniques, Kadrich shows how to systematically prevent and eliminate network contamination and infestation, safeguard endpoints against today’s newest threats, and prepare yourself for tomorrow’s attacks. As part of his end-to-end strategy, he shows how to utilize technical innovations ranging from network admission control to “trusted computing.”

Unlike traditional “one-size-fits-all” solutions, Kadrich’s approach reflects the unique features of every endpoint, from its applications to its environment. Kadrich presents specific, customized strategies for Windows PCs, notebooks, Unix/Linux workstations, Macs, PDAs, smartphones, cellphones, embedded devices, and more.

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Quartz 2D Graphics for Mac OS X(R) Developers

Quartz 2D Graphics for Mac OS X(R) Developers

Quartz 2D Graphics for Mac OS X(R) Developers

Product Description
Core Graphics is the new graphics framework for Mac OS X. Quartz, the 2D drawing system, and Core Image, which processes both video and still images, are the key new technologies in this framework and provide the tools Mac OS X developers need to create and draw graphics for their applications that target the design-savvy Mac consumer audience. With the evolution of Mac OS X, Apple is phasing out use of its previous graphics framework, QuickDraw, and encouraging all developers to begin using Core Graphics. The model for Quartz is completely unique and entirely different from QuickDraw creating a steep learning curve for all developers moving over. This book is in an introduction and guide to working with Core Graphics, specifically Quartz and Core Image. It carries the developer through the fundamental Quartz models and basic concepts such as drawing, coordinating system basics, virtual paint, and CGContext. Once the fundamentals are covered, author Scott Thompson delves into more advanced topics such as shading, patterns, and manipulating image effects. Practical code examples enhance the discussion and offer Mac developers the information they need to incorporate these powerful graphics into their own Mac OS X Applications.

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AutoCAD LT 2006: The Definitive Guide

AutoCAD LT 2006: The Definitive Guide

AutoCAD LT 2006: The Definitive Guide

Product Description
AutoCAD LT 2006: The Definitive Guide introduces the newest version of AutoCAD LT and guides the reader through tutorials for creating landscape drawings and electrical schematics. The tutorials demonstrate setting up new drawings and using basic drawing and editing commands, and then progress to intermediate concepts such as dimensioning, block creation, and attribute extraction. Parts III and IV provide advanced information about CAD management and customization. Readers learn how to network office computers, implement backup strategies, and create drawing standards to make their workflow more efficient. Customizing menus, toolbars, and linetypes and using macros and DIESEL are also discussed. The appendices include a comprehensive list of AutoCAD LT commands and a comparison with the features and commands of AutoCAD 2006.

About the Author
Ralph Grabowski

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ASP.NET Weekend Crash Course


Open the book on Friday evening and by Sunday afternoon ñ- after completing 30 fast, focused lessons – you will have mastered the skills necessary to begin creating robust, dynamic, data-driven web applications with ASP.NET. In just one weekend, expert developer Robert Standefer leads you into the new world ofMicrosoft.NET, and enables you to create robust, dynamic, data-drive web applications. Starting with ASP.NETbasics, Robert teaches you what you need to know to begin creating ASP.NET applications quickly, and easily. This book is a must have for any developer building web applications on Microsoft’s new .NET Framework.

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M.O.C 5116A Configuring Windows Vista Applications and Tools


This two-day instructor-led course provides students with the knowledge and skills to successfully configure mobile computers and applications that run Windows Vista. It will also provide them with the knowledge and skills necessary to ensure successful configuration of the IT Pro tools and productivity applications that ship with Windows Vista. Students will focus on six main areas: maintenance and optimization tools, media applications, productivity applications, notebook computers, mobile devices, and Tablet PCs.
Audience Profile

This course is intended for IT Professionals who want to become technology specialists. A Windows Vista technology specialist is defined as a technology specialist interested in learning about, assessing skills, using reference products, or taking exams to prove his or her knowledge/skills/experience related to Microsoft’s Windows Vista technologies. Technology specialists:

* Value and may be working toward an extensive, deep technical knowledge in a particular technology.
* Are interested in learning about Windows Vista technologies in greater detail.
* Want to learn or test that they know and can apply existing concepts, practices, procedures, policies, and guidelines.
* Work in roles where most questions have clear right and wrong answers.
* Focus primarily on the “how to” associated with Windows Vista technologies.
* On the job, work from functional specifications, defined polices/conventions/standards, and documented operational procedures that they have received from superiors.
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